![]() Some of my favorite moments involve closing my eyes to better eavesdrop on hushed conversations or so my childhood bestie could leave a heartfelt note embarrassment-free. However, I didn’t mind it for long because I found that doing so lends to the game’s dreamlike quality and the sensation that even cherished memories eventually fade even when we hope that they won’t. Yes, I was occasionally disappointed after I blinked involuntarily and advanced the story sooner than I would have liked. Ben’s memories are fleeting, and the mechanic sells that point perfectly. Closing your eyes, then opening them to a brand-new scene creates the awesome sensation that you’re reliving a life through an old-school View-Master toy. Having played Before Your Eyes twice, once using blinks and the other using the mouse, I think the story loses a fair bit of its magic when playing with solely traditional control inputs. ![]() On that note, it’s good that there’s an option to play the entire game using traditional mouse clicks, but I think you’d be doing yourself a major disservice in doing so. I also never felt disoriented or uncomfortable playing using eye tracking, but those factors will vary by person. I never had an issue where a blink didn’t register or my camera needed recalibration. ![]() I’m impressed by how the game accurately recognizes eye-tracking. By blinking when prompted, you’ll jump days, weeks, and sometimes years forward in Ben’s life.
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